The design proposes a hybrid creature that functions as a spatial object and a creeping figure in an online game.
In the physical space the visitors are invited to walk through a semi-transparent and creature-like pavillon, to sit on spherical objects made from foil and hay, or to climb on the existing lifeguard tower to get a different view onto the pavillon and at the sea.
Beyond reality the pavilion becomes alive in the form of an online game. Players can control the BUGpavillon and have to defend themselves by shooting blobs against the randomly emerging BUGtowers.
It becomes an inclusive spatial experience, accessible everywhere and everytime.
Competition entry for winter.stations 2021